13 lines
173 B
GLSL
13 lines
173 B
GLSL
#version 300 es
|
|
precision mediump float;
|
|
out vec4 FragColor;
|
|
in vec2 TexCoords;
|
|
|
|
|
|
uniform sampler2D texture1;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(texture1, TexCoords);
|
|
}
|