14 lines
266 B
GLSL
14 lines
266 B
GLSL
#version 300 es
|
|
precision mediump float;
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec2 aTexCoords;
|
|
out vec2 TexCoords;
|
|
|
|
uniform mat4 transformation;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = transformation * vec4(aPos, 1.0);
|
|
TexCoords = aTexCoords;
|
|
}
|