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Wotos-mpv/res/shaders/screen_fs.glsl
2023-01-07 12:49:22 +01:00

13 lines
173 B
GLSL

#version 300 es
precision mediump float;
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoords);
}