60 lines
1.3 KiB
ReStructuredText
60 lines
1.3 KiB
ReStructuredText
API documentation
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================================
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Some functions may exist twice,
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once for their namespace and once for global namespace
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to make easier to write very common functions
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For instance, in general we use :code:`glm_vec3_dot` to get dot product
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of two **vec3**. Now we can also do this with :code:`glm_dot`,
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same for *_cross* and so on...
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The original function stays where it is, the function in global namespace
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of same name is just an alias, so there is no call version of those functions.
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e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
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:code:`glm_vec3_dot`
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By including **cglm/cglm.h** header you will include all inline version
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of functions. Since functions in this header[s] are inline you don't need to
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build or link *cglm* against your project.
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But by including **cglm/call.h** header you will include all *non-inline*
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version of functions. You need to build *cglm* and link it.
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Follow the :doc:`build` documentation for this
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.. toctree::
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:maxdepth: 1
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:caption: API categories:
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affine
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affine-mat
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affine2d
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cam
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frustum
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box
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quat
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euler
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mat2
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mat3
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mat4
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vec2
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vec2-ext
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vec3
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vec3-ext
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vec4
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vec4-ext
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ivec2
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ivec3
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ivec4
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color
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plane
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project
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util
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io
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call
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sphere
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curve
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bezier
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version
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ray
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