13 lines
243 B
GLSL
13 lines
243 B
GLSL
#version 300 es
|
|
precision mediump float;
|
|
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
|
out vec2 TexCoords;
|
|
|
|
uniform mat4 transformation;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(vertex.xy, 0.0, 1.0);
|
|
TexCoords = vertex.zw;
|
|
}
|