29 lines
1.2 KiB
ReStructuredText
29 lines
1.2 KiB
ReStructuredText
Features
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* **scalar** and **simd** (sse, avx, neon...) optimizations
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* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
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* array api and struct api, you can use arrays or structs.
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* general purpose matrix operations (mat4, mat3)
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* chain matrix multiplication (square only)
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* general purpose vector operations (cross, dot, rotate, proj, angle...)
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* affine transformations
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* matrix decomposition (extract rotation, scaling factor)
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* optimized affine transform matrices (mul, rigid-body inverse)
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* camera (lookat)
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* projections (ortho, perspective)
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* quaternions
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* euler angles / yaw-pitch-roll to matrix
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* extract euler angles
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* inline or pre-compiled function call
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* frustum (extract view frustum planes, corners...)
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* bounding box (AABB in Frustum (culling), crop, merge...)
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* bounding sphere
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* project, unproject
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* easing functions
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* curves
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* curve interpolation helpers (SMC, deCasteljau...)
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* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
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* ray intersection helpers
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* and others...
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