.. default-domain:: C ray ==== Header: cglm/ray.h This is for collision-checks used by ray-tracers and the like. Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Functions: 1. :c:func:`glm_ray_triangle` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) Möller–Trumbore ray-triangle intersection algorithm Parameters: | *[in]* **origin** origin of ray | *[in]* **direction** direction of ray | *[in]* **v0** first vertex of triangle | *[in]* **v1** second vertex of triangle | *[in]* **v2** third vertex of triangle | *[in, out]* **d** float pointer to save distance to intersection | *[out]* **intersection** whether there is intersection