.. default-domain:: C 3D Affine Transforms (common) ================================================================================ Common transfrom functions. Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Functions: 1. :c:func:`glm_translate_make` #. :c:func:`glm_scale_to` #. :c:func:`glm_scale_make` #. :c:func:`glm_scale` #. :c:func:`glm_scale_uni` #. :c:func:`glm_rotate_make` #. :c:func:`glm_rotate_atm` #. :c:func:`glm_decompose_scalev` #. :c:func:`glm_uniscaled` #. :c:func:`glm_decompose_rs` #. :c:func:`glm_decompose` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_translate_make(mat4 m, vec3 v) creates NEW translate transform matrix by *v* vector. Parameters: | *[in, out]* **m** affine transfrom | *[in]* **v** translate vector [x, y, z] .. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest) scale existing transform matrix by *v* vector and store result in dest Parameters: | *[in]* **m** affine transfrom | *[in]* **v** scale vector [x, y, z] | *[out]* **dest** scaled matrix .. c:function:: void glm_scale_make(mat4 m, vec3 v) creates NEW scale matrix by v vector Parameters: | *[out]* **m** affine transfrom | *[in]* **v** scale vector [x, y, z] .. c:function:: void glm_scale(mat4 m, vec3 v) scales existing transform matrix by v vector and stores result in same matrix Parameters: | *[in, out]* **m** affine transfrom | *[in]* **v** scale vector [x, y, z] .. c:function:: void glm_scale_uni(mat4 m, float s) applies uniform scale to existing transform matrix v = [s, s, s] and stores result in same matrix Parameters: | *[in, out]* **m** affine transfrom | *[in]* **v** scale factor .. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis) creates NEW rotation matrix by angle and axis, axis will be normalized so you don't need to normalize it Parameters: | *[out]* **m** affine transfrom | *[in]* **axis** angle (radians) | *[in]* **axis** axis .. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) | creates NEW rotation matrix by angle and axis at given point | this creates rotation matrix, it assumes you don't have a matrix | this should work faster than glm_rotate_at because it reduces one glm_translate. Parameters: | *[in, out]* **m** affine transfrom | *[in]* **pivot** pivot, anchor point, rotation center | *[in]* **angle** angle (radians) | *[in]* **axis** axis .. c:function:: void glm_decompose_scalev(mat4 m, vec3 s) decompose scale vector Parameters: | *[in]* **m** affine transform | *[out]* **s** scale vector (Sx, Sy, Sz) .. c:function:: bool glm_uniscaled(mat4 m) returns true if matrix is uniform scaled. This is helpful for creating normal matrix. Parameters: | *[in]* **m** matrix .. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s) decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz] DON'T pass projected matrix here Parameters: | *[in]* **m** affine transform | *[out]* **r** rotation matrix | *[out]* **s** scale matrix .. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) decompose affine transform, TODO: extract shear factors. DON'T pass projected matrix here Parameters: | *[in]* **m** affine transfrom | *[out]* **t** translation vector | *[out]* **r** rotation matrix (mat4) | *[out]* **s** scaling vector [X, Y, Z]