Updated static functions
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@ -3,22 +3,14 @@
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#include <stdio.h>
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#include <stdlib.h>
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static void _size_callback(GLFWwindow *handle, int width, int height) {
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glViewport(0, 0, width, height);
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window->size = (ivec2s) {{height, width}};
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static void _init();
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static void _update();
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static void _render();
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static void _destroy();
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static void _tick();
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window->size.x = width;
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window->size.y = height;
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glBindTexture(GL_TEXTURE_2D, renderer->screen_textureColorbuffer);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glBindRenderbuffer(GL_RENDERBUFFER, screen_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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}
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static void _error_callback(int code, const char *description) {
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fprintf(stderr, "GLFW error %d: %s\n", code, description);
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}
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static void _size_callback(GLFWwindow *handle, int width, int height);
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static void _error_callback(int code, const char *description);
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struct Window *window_create(FWindow init, FWindow destroy, FWindow tick, FWindow update, FWindow render) {
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struct Window *window = malloc(sizeof(struct Window));
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@ -73,31 +65,6 @@ struct Window *window_create(FWindow init, FWindow destroy, FWindow tick, FWind
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return window;
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}
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static void _init() {
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window->init();
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}
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static void _destroy() {
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window->destroy();
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player_destroy(player);
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renderer_destroy(renderer);
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glfwTerminate();
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}
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static void _tick() {
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window->ticks++;
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window->tick();
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}
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static void _update() {
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window->update();
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}
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static void _render() {
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window->frames++;
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window->render();
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}
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void window_loop() {
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_init();
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@ -137,3 +104,44 @@ void window_loop() {
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_destroy();
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exit(0);
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}
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static void _size_callback(GLFWwindow *handle, int width, int height) {
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glViewport(0, 0, width, height);
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window->size = (ivec2s) {{height, width}};
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window->size.x = width;
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window->size.y = height;
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glBindTexture(GL_TEXTURE_2D, renderer->screen_textureColorbuffer);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glBindRenderbuffer(GL_RENDERBUFFER, screen_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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}
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static void _error_callback(int code, const char *description) {
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fprintf(stderr, "GLFW error %d: %s\n", code, description);
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}
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static void _init() {
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window->init();
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}
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static void _destroy() {
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window->destroy();
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player_destroy(player);
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renderer_destroy(renderer);
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glfwTerminate();
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}
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static void _tick() {
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window->ticks++;
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window->tick();
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}
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static void _update() {
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window->update();
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}
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static void _render() {
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window->frames++;
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window->render();
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}
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