140 lines
4.3 KiB
ReStructuredText
140 lines
4.3 KiB
ReStructuredText
|
.. default-domain:: C
|
||
|
|
||
|
2D Affine Transforms
|
||
|
================================================================================
|
||
|
|
||
|
Header: cglm/affine2d.h
|
||
|
|
||
|
2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function.
|
||
|
|
||
|
Initialize Transform Matrices
|
||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
Functions with **_make** prefix expect you don't have a matrix and they create
|
||
|
a matrix for you. You don't need to pass identity matrix.
|
||
|
|
||
|
But other functions expect you have a matrix and you want to transform them. If
|
||
|
you didn't have any existing matrix you have to initialize matrix to identity
|
||
|
before sending to transfrom functions.
|
||
|
|
||
|
Transforms Order
|
||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
|
||
|
See :ref:`TransformsOrder` to read similar section.
|
||
|
|
||
|
|
||
|
Table of contents (click to go):
|
||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
|
||
|
Functions:
|
||
|
|
||
|
1. :c:func:`glm_translate2d`
|
||
|
#. :c:func:`glm_translate2d_to`
|
||
|
#. :c:func:`glm_translate2d_x`
|
||
|
#. :c:func:`glm_translate2d_y`
|
||
|
#. :c:func:`glm_translate2d_make`
|
||
|
#. :c:func:`glm_scale2d_to`
|
||
|
#. :c:func:`glm_scale2d_make`
|
||
|
#. :c:func:`glm_scale2d`
|
||
|
#. :c:func:`glm_scale2d_uni`
|
||
|
#. :c:func:`glm_rotate2d_make`
|
||
|
#. :c:func:`glm_rotate2d`
|
||
|
#. :c:func:`glm_rotate2d_to`
|
||
|
|
||
|
.. c:function:: void glm_translate2d(mat3 m, vec2 v)
|
||
|
|
||
|
translate existing 2d transform matrix by *v* vector and stores result in same matrix
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** 2d affine transfrom
|
||
|
| *[in]* **v** translate vector [x, y]
|
||
|
|
||
|
.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||
|
|
||
|
translate existing 2d transform matrix by *v* vector and store result in dest
|
||
|
|
||
|
Parameters:
|
||
|
| *[in]* **m** 2d affine transfrom
|
||
|
| *[in]* **v** translate vector [x, y]
|
||
|
| *[out]* **dest** translated matrix
|
||
|
|
||
|
.. c:function:: void glm_translate2d_x(mat3 m, float x)
|
||
|
|
||
|
translate existing 2d transform matrix by x factor
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** 2d affine transfrom
|
||
|
| *[in]* **x** x factor
|
||
|
|
||
|
.. c:function:: void glm_translate2d_y(mat3 m, float y)
|
||
|
|
||
|
translate existing 2d transform matrix by y factor
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** 2d affine transfrom
|
||
|
| *[in]* **y** y factor
|
||
|
|
||
|
.. c:function:: void glm_translate2d_make(mat3 m, vec2 v)
|
||
|
|
||
|
creates NEW translate 2d transform matrix by *v* vector
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **v** translate vector [x, y]
|
||
|
|
||
|
.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||
|
|
||
|
scale existing 2d transform matrix by *v* vector and store result in dest
|
||
|
|
||
|
Parameters:
|
||
|
| *[in]* **m** affine transfrom
|
||
|
| *[in]* **v** scale vector [x, y]
|
||
|
| *[out]* **dest** scaled matrix
|
||
|
|
||
|
.. c:function:: void glm_scale2d_make(mat3 m, vec2 v)
|
||
|
|
||
|
creates NEW 2d scale matrix by *v* vector
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **v** scale vector [x, y]
|
||
|
|
||
|
.. c:function:: void glm_scale2d(mat3 m, vec2 v)
|
||
|
|
||
|
scales existing 2d transform matrix by *v* vector and stores result in same matrix
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **v** translate vector [x, y]
|
||
|
|
||
|
.. c:function:: void glm_scale2d_uni(mat3 m, float s)
|
||
|
|
||
|
applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **s** scale factor
|
||
|
|
||
|
.. c:function:: void glm_rotate2d_make(mat3 m, float angle)
|
||
|
|
||
|
creates NEW rotation matrix by angle around *Z* axis
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **angle** angle (radians)
|
||
|
|
||
|
.. c:function:: void glm_rotate2d(mat3 m, float angle)
|
||
|
|
||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix
|
||
|
|
||
|
Parameters:
|
||
|
| *[in, out]* **m** affine transfrom
|
||
|
| *[in]* **angle** angle (radians)
|
||
|
|
||
|
.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||
|
|
||
|
rotate existing 2d transform matrix around *Z* axis by angle and store result in dest
|
||
|
|
||
|
Parameters:
|
||
|
| *[in]* **m** affine transfrom
|
||
|
| *[in]* **angle** angle (radians)
|
||
|
| *[out]* **dest** rotated matrix
|