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Wotos-mpv/res/shaders/screen_fs.glsl

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2023-01-07 11:49:22 +00:00
#version 300 es
precision mediump float;
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoords);
}