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Wotos-mpv/res/shaders/glyph_vs.glsl

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2023-01-07 11:49:22 +00:00
#version 300 es
precision mediump float;
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 transformation;
void main()
{
gl_Position = transformation * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}