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Wotos-mpv/res/shaders/glyph_fs.glsl

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2023-01-07 11:49:22 +00:00
#version 300 es
precision mediump float;
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}